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Infinite Game Universe: Mathematical Techniques (Advances in Computer Graphics and Game Development)

Guy W. Lecky-Thompson




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 | #3970333 in Books |  Charles River Media |  2001-06 | Original language:English | PDF # 1 |  1.05 x6.18 x9.42l, | File type: PDF | 306 pages

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||0 of 1 people found the following review helpful.| Four Stars|By William McColl|great book|9 of 10 people found the following review helpful.| Big, big dissapointment|By David O'Toole|The "universe simluation" view of game design draws on a diverse array of topics in computer science: random number sequences, cellular automata, neural networks, fractals, formal languages, scrip|About the Author|Guy W. Lecky-Thompson is an experienced author in the field of video game design and software development, whose articles have been published in various places, including Gamasutra and the seminal Game Programming Gems. He is also the author of

A working level of mathematics is necessary for advanced game development, and this unique reference provides the concepts and insights needed to master this challenging material. Covering the topics of random number generation, number predictability, probability, and fractal generation, various possibilities are explored and outlined with the goal of creating an "infinite game universe." This upper-level reference guide will provide programmers with the cutting-edge tip...

You can specify the type of files you want, for your device.Infinite Game Universe: Mathematical Techniques (Advances in Computer Graphics and Game Development)   |  Guy W. Lecky-Thompson. Which are the reasons I like to read books. Great story by a great author.

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