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Game Character Modeling and Animation with 3ds Max

Yancey Clinton




[PDF.og69] Game Character Modeling and Animation with 3ds Max

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 | #3804781 in Books |  2007-08-31 | Original language:English | PDF # 1 |  9.18 x.77 x7.38l,1.71 | File type: PDF | 360 pages

||0 of 0 people found the following review helpful.| Video Game Modeler/Design Student|By S. Smith|A must read for an inspiring game artist/3D modeler! Touches on LOD, texturing, rigging and modeling with video game design workflow in mind.|1 of 1 people found the following review helpful.| Author responds|By Yancey Clinton|Hello Everyone

I am the author, and I would l|About the Author|Yancey Clinton is an internationally known Master of 3DS Max. Having taught 3ds before Max existed, back in the 'dark days' of DOS, he instructed thousands for new careers in the 3D arts. With his own freelance production compan

This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.

Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood ...

You can specify the type of files you want, for your gadget.Game Character Modeling and Animation with 3ds Max   |  Yancey Clinton. A good, fresh read, highly recommended.

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