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Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design

Chris Solarski




[PDF.vm96] Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design

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 | #50481 in Books |  Books |  2012-09-18 |  2012-09-18 | Original language:English | PDF # 1 |  10.00 x.66 x8.52l,1.98 | File type: PDF | 240 pages

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||13 of 13 people found the following review helpful.| Decent Introductory Book to Drawing|By David C|Most of the focus is on drawing fundamentals, human body, and comparing classical art to modern videogame art. This is not a comprehensive guide to creating video game art. It is missing other important topics such as creating art digitally, inorganic objects such as buildings, and color. More useful for the beginner artist su|About the Author|CHRIS SOLARSKI received a BA in computer animation and began working as a 3D character and environment artist for Sony Computer Entertainment in London. Eventually, Solarski enrolled in art classes at the Warsaw Academy of Fine Arts. During that

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.”
 
— John Romero, co-founder of id Software and CEO of Loot Drop, Inc.

"Solarski’s methodology here is to show us the artistic techniques that e...

You can specify the type of files you want, for your gadget.Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design   |  Chris Solarski. Which are the reasons I like to read books. Great story by a great author.

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